Battleships Crossfire Rules UPDATED
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Battleships Crossfire Rules UPDATED
GAME RULES:
- No backdooring. Backdooring is defined as going past towers or structures to attack harbors or other structures. Chasing a player in such a way is acceptable only if you retreat behind the structures immediately after.
- No pooling; no sharing of gold or items.
- Make sure you have time to finish a game before starting it; we understand if there's an emergency, but if you know you cannot complete a game, do not begin a game.
- No maphacking or other cheating. Self explanatory.
- No whining or complaining about trivial problems. If you think the teams are uneven, say so before game and rebalance as best you can.
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SHIPS and WEAPONS:
- Maximum one double catapult cannon can be used per player per game.
- Maximum one flame ship (including OC) per team per game.
- Maximum 2 freezes (including OC) per team per game.
- Maximum one 11 second disrupt beacon per team per game.
- No backdooring. Backdooring is defined as going past towers or structures to attack harbors or other structures. Chasing a player in such a way is acceptable only if you retreat behind the structures immediately after.
- No pooling; no sharing of gold or items.
- Make sure you have time to finish a game before starting it; we understand if there's an emergency, but if you know you cannot complete a game, do not begin a game.
- No maphacking or other cheating. Self explanatory.
- No whining or complaining about trivial problems. If you think the teams are uneven, say so before game and rebalance as best you can.
---
SHIPS and WEAPONS:
- Maximum one double catapult cannon can be used per player per game.
- Maximum one flame ship (including OC) per team per game.
- Maximum 2 freezes (including OC) per team per game.
- Maximum one 11 second disrupt beacon per team per game.
Last edited by QueenBoo on Tue Jan 19, 2010 11:35 pm; edited 4 times in total (Reason for editing : updated 1/19/2010)
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